Put a few catapults to kill stacks and use your biggest attack power troops to take the stack out. Like i said before put fort garrisons where you dont want the enemy to put his troops on like hills. Why not use those garrisons in that fort and put them in cities to prevent them from being taken in the first place.Īlthough what most people haven't realized is what a HUGE advantage it is to know that the AI will just bypass your forts. It's almost pointless to use forts as a hedgehog defense. Thelo brings up a good point if you use forts in this way. But wouldn't it have been better to simply station this 6-stack into the city proper and prevent it from being lost in the first place? Remember that both the city and the fort are viable harassing bases. Sure, having a six-unit stack in a fort means you stand a better chance of reclaiming your lost city. Every unit in a fort is one less unit defending your cities. On another note, the so-called "hedgehog defense" doesn't really make much sense in Civ 4. Viewed that way, forts really don't add anything of value, except maybe on the odd chokepoint in the middle of an unroaded desert in your territory (but do you really want to leave an area of your territory unroaded?). #Forts game solid ground mod fullSimply put an adequate road network and you'll be able to harass any enemy invasion force that comes your way, from the safety of your cities.Īnd that way, you can have the full strength of your military directly protecting your cities, PLUS the possibility to harass incoming hostiles. There is a great deal of talk here about how we can use forts as a way to harass the enemy before he gets to your city.īut you don't need forts to do that. Forts could perhaps also be made to extend your border? maybe change to a 'base' later in the game where you can station an airforce, or fleet? It would be nice to have forts that were more like Civ (original) and prevented units from passing either side of it, or at least like Civ3 where you can take a shot at the units if they pass. I generally don't have open borders to combat this. Havent tested but as they can pass through a City I would guess they can pass through a fort?. Forts added the ability to stack the units on the line (attacking and beating the top unit of a stack out of a fort would destroy the entire stack).Ĭiv3: I liked to use forts to control access through a chockpoint, and make the enemy attack via the sea where their numbers are smaller, and once I had subs.Ĭiv4: If you have open borders, foreign units can pass though a tile you have units stationed on to make a surprise attack. So placing units in lines 3 tiles apart meant the enemy had to attack the line to get past (they couldnt slip in through the two empty tiles between the units). In Civ (the original): A unit couldnt pass-by another unit.
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